Powered By Blogger

Tuesday, October 26, 2010

Smartphone input/output options will kill today’s MID and tablet



The smartphone is small, inconspicuous, and is always with us. It does pretty much everything we need while we are away from the big display and fast processor at home or work. Adding a MID (mobile Internet devices) or a larger tablet would be nice, but for smartphone owners, these are purely luxury items. They don’t add enough value to justify the price.

MIDs: 5 to 7 inches

Traditionally, MIDs have had only WiFi connectivity, but are now being designed with GSM/CDMA radios to allow data/voice plans with wireless carriers, which will help the product category in a big way. AT&T’s recent announcement of ”$30 per month for data only” helped shed light on the fact that one does not have to pay for a voice plan to obtain data service. In fact, the big four US carriers all offer data-only plans. (read Ian Wheat’s article on the subject)
While Dell’s Mini 5 has definite appeal and is getting plenty of coverage prior to launching, only time will tell how well it will be received. At the small end of the MID size scale, it may still be a little too big for the average person to carry around as a phone, hence the new MID product category. For many smartphone users however, it may be the perfect form factor delivering a quality video experience, book reading functionality, easy web browsing, and free navigation with Google Maps Navigation.
Other products in this category continue to appear, but none has yet to really take control of the market. So far, there has been too much overlap with current smartphones with nothing differentiating them other than size. Fortunately however, MIDs with 3G connectivity (including the Mini 5) can potentially be used as an inexpensive primary device as calls can be placed using a VOIP app. (read more about $30 unlimited voice, data, text plans)  For personal safety and security, users can always call 911 since it is a cellular device with a traditional phone dialer, regardless of any carrier agreement.

Tablets: 7 to 10 inches

The first Tablet PC was introduced in 2001, but none has ever attracted any mass appeal. Many companies are hoping to change this, of course. Some, based on Windows 7, come with the ‘full OS’ experience, Atom processor and associated power requirements. Some will have ARM-based processors and mobile operating systems like Android and other Linux-based OS’s. And then there is Apple’s product based on the iPhone.
News is swirling about the iPad soon becoming available for pre-order. Who and how many will be ordering is anyone’s guess. I will not be on the list and can only think of two people I know who would be legitimate candidates. One is my mother-in-law who travels quite a bit and the other is a lady about the same age who wants internet access when traveling. Neither of them has a smartphone, neither is technically savvy, and the 10″ form factor is attractive to them (larger font for easier reading).
As tablets become cheaper, more powerful and connected, they will replace laptops and the third product category will disappear. Until then, they will be a niche device for book readers, gamers, travelers, product reviewers and early adopters.

Pc input/output

Every peripheral device (keyboard, modem, display, etc.) requires a control circuit that interfaces with the computer's processor (CPU). These circuits are either built into the chips on the motherboard or are contained on plug-in cards. See chipset.

On the Motherboard
A fully equipped PC motherboard has built-in controller circuits for all the basic peripheral devices. It has sockets for the internal drives (floppy, CD/DVD, hard disk) and ports for external devices: keyboard, mouse, printer, joy stick, speakers, microphone and USB. The motherboard may also provide control for a display, modem, network and FireWire.

Via Plug-In Cards
Additional input/output can be added by plugging in controller cards into the motherboard's PCI or AGP bus. For example, a modem, network adapter or FireWire card can be added. Higher-performance cards can also replace built-in functions. Quite often, motherboards have a built-in controller for the monitor, but a higher-speed display adapter can be plugged in, and the built-in circuit can be disabled in the BIOS. See PCIand BIOS.

The Back of the Cabinet
A PC typically has all the ports seen in the following image. Serial ports are used for modems, digitizer tablets and other devices, while the parallel port is used for printers. Serial and parallel ports have fallen into legacy status and may not be on every PC. Most every peripheral that used to hook up via serial or parallel is now available as a USB device.

_PCPORTS.JPG


PC Input/Output Connections

This is a fully equipped PC with ample input/output. Extra USB ports are often present on the front of the case, as well as FireWire and sound ports. In this PC, the display adapter (horizontal) contains outputs to a TV or VCR and is plugged into the AGP bus. The vertical bank of ports is mounted fast on the motherboard.




PC_IO.GIF


Input/Output Connections

A plug-in card is required when the circuitry is not built into the motherboard. This diagram shows the typical devices used. All peripherals require driver software, which enables the operating system to work with each device.

Input-Output Devices

A computer is only useful when it is able to communicate with the external environment. When you work with the computer you feed your data and instructions through some devices to the computer. These devices are called Input devices. Similarly the computer after processing, gives output through other devices called output devices.
Common input and output devices are: Speakers, Mouse, Scanner, Printer,Joystick, CD-ROM, Keyboard, Microphone, DVD, Floppy drive, Hard drive, Magnetic tape, and Monitor. Some devices are capable of both input and output.
Figure 4: Typical input- output devices
Figure 4 (graphics4.png)
Input Devices
Input devices are necessary to convert our information or data in to a form which can be understood by the computer. A good input device should provide timely, accurate and useful data to the main memory of the computer for processing followings are the most useful input devices.
Keyboard: - This is the standard input device attached to all computers. The layout of keyboard is just like the traditional typewriter. It also contains some extra command keys and function keys. It contains a total of 101 to 104 keys. You must press correct combination of keys to input data. The computer can recognize the electrical signals corresponding to the correct key combination and processing is done accordingly.
Mouse: - Mouse is an input device that is used with your personal computer. It rolls on a small ball and has two or three buttons on the top.When you roll the mouse across a flat surface the screen censors the mouse in the direction of mouse movement. The cursor moves very fast with mouse giving you more freedom to work in any direction. It is easier and faster to move through a mouse.
Scanner: The keyboard can input only text through keys provided in it. If we want to input a picture the keyboard cannot do that. Scanner is an optical device that can input any graphical matter and display it back.
Output Devices
Monitor: The most popular input/output device is the monitor. A Keyboard is used to input data and Monitor is used to display the input data and to receive massages from the computer. A monitor has its own box which is separated from the main computer system and is connected to the computer by cable. It can be color or monochrome. It is controlled by an output device called a graphics card. Displayable area measured in dots per inch, dots are often referred to as pixels. Standard resolution is 640 by 480. Many cards support resolution of 1280 by 1024 or better. Number of colors supported varies from 16 to billions
Printer: It is an important output device which can be used to get a printed copy of the processed text or result on paper. There are different types of printers that are designed for different types of applications.

Basic Digital Input / Output Tutorial

Computer Organization

General Model of a Computer


A computer performs basically five major operations or functions irrespective of their size and make.
1. Input: This is the process of entering data and programs in to the computer system. You should know that computer is an electronic machine like any other machine which takes as inputs raw data and performs some processing giving out processed data. Therefore, the input unit takes data from us to the computer in an organized manner for processing.
2. Storage: The process of saving data and instructions permanently is known as storage. Data has to be fed into the system before the actual processing starts. It is because the processing speed of Central Processing Unit (CPU) is so fast that the data has to be provided to CPU with the same speed. Therefore the data is first stored in the storage unit for faster access and processing. This storage unit or the primary storage of the computer system is designed to do the above functionality. It provides space for storing data and instructions.
The storage unit performs the following major functions:
- All data and instructions are stored here before and after processing.
- Intermediate results of processing are also stored here.
3. Processing: The task of performing operations like arithmetic and logical operations is called processing. The Central Processing Unit (CPU) takes data and instructions from the storage unit and makes all sorts of calculations based on the instructions given and the type of data provided. It is then sent back to the storage unit.
4. Output: This is the process of producing results from the data for getting useful information. Similarly the output produced by the computer after processing must also be kept somewhere inside the computer before being given to you in human readable form. Again the output is also stored inside the computer for further processing.
5. Control: The manner how instructions are executed and the above operations are performed. Controlling of all operations like input, processing and output are performed by control unit. It takes care of step by step processing of all operations in side the computer.
In order to carry out the operations mentioned above, the computer allocates the task between its various functional units. The computer system is divided into several units for its operation.

  • CPU (central processing unit) : The place where decisions are made, computations are performed, and input/output requests are delegated
  • Memory: stores information being processed by the CPU
  • Input devices : allows people to supply information to computers
  • Output devices : allows people to receive information from computers
  • Buses : a bus is a subsystem that transfers data or power between computer components inside a computer.
Figure 1 (graphics1.png)





Monday, October 25, 2010

Amazing input and output devices !!





CALVIN KLEIN MP3 SPEAKER BOTTLE
Calvin Klein MP3 speaker bottle
Looking for a gimmicky new scent other than your usual BO? Calvin Klein has you covered. Their “We are One” campaign, which starts next month, has Calvin Klein offering bottles of CK One & CK Be with a removable MP3 speaker in the base.


This will allow you to smell better, more loudly. Or something. The limited-edition 100ml collector’s bottle and packaging for Calvin Klein CK one and CK Be are decorated with the “we are one” slogan in multiple languages, spreading the spirit of unity. While spreading foul smelling fragrances everywhere.


The fragrance notes in CK One will include Bergamot, Cardamom, Fresh Pineapple, Papaya, Jasmine, Violet, Rose, Nutmeg and Musk, and retail for $50.




CALVIN KLEIN USB DRIVE SUNGLASSES
Calvin Klein USB Drive Sunglasses



It used to be that only spies had access to such things as USB sunglasses. Luckily we get our share of cool gear nowadays without having a license to kill. Like these Calvin Klein USB drive sunglasses, where the USB drive itself is hidden within the arm of the sunglasses.
As a bonus it also offers protection against UV rays. These shades will hold 4GB of storage space, and will cost you $199 when they arrive this October.

Expensive? Sure. But you’ll be able to covertly copy 4GB worth of data, put your sunglasses back on and leave, with no one ever knowing.



USB COFFEE WARMER 

It’s very annoying when the cup of coffee you’ve just made has gone cold in a few minutes! Let this USB Coffee Warmer take care of warming your coffee or tea for you when you’re sitting at your computer desk. Whether you’re at home or at work, take this convenient and portable USB Coffee Warmer with you to your PC and never worry about your coffee or tea getting cold again!
The USB Coffee Warmer is a convenient solution to keep your beverage warm on your desk. It is a low voltage heat plate, which can warm beverage 30-60 minutes longer. Its performance can be maximized by using stainless steel or metal cup.
For those times when piles of assignments or projects are accumulating, you can always depend on your USB Coffee Warmer to warm up your beverage or help you save time.

Communications and Input/Output Switching

This paper discusses the general communications and input/output switching problems in a large-scale multiplexed computing system. A basic goal of such a computing system is to serve simultaneously and continuously a wide range and large number of users. By rapidly time-multiplexing the use of computer system facilities on behalf of these users, the system attempts to satisfy the completion time and response time desires of both the on-line interactive user and the absentee user.
Problems arise in such systems because of the large number and variety of on-line input/output devices, the dynamically changing hardware and software environment, and the need to efficiently use devices such as line printers.
In this paper a new general purpose input/output controller is described which is capable of simultaneously operating a large number of devices of almost arbitrary variety and speed. An input/output software system philosophy is presented which is tailored to the environment of a multiplex computer system. It includes a message coordinator which connects a user program's input and output streams to various input/output devices and to the secondary storage file system. Execution-time redirection and multiple-direction of these connections is a software system feature.
This paper represents the philosophy and direction of the development of the communications and input/ output portions of the Multics system (Multiplexed Information and Computing System).[1-5]

General Problems

The on-line input/output devices in a computer system may be classified as local or remote. The local peripherals such as drums, discs, tapes, line printers, card readers and punches are typically connected to the computer by short, many-conductor cables. The computer system usually has considerable status information available about local devices and has operators to assist in their care and feeding.
By comparison, remote devices such as typewriters, line printers, card readers and punches are typically connected to the computer system via private or switched telephone company transmission facilities. The computer system can directly obtain only some status of the transmission facilities. The remote operator, if any, is likely to be reachable only via his remote terminal. The number of remote terminals will generally be large compared to the number of local peripherals, and will vary dynamically with the number of remote users.
The actual and potential variety of input/output devices is a challenge to a large-scale multiplex computer system. Likely additions to the devices mentioned above are removable discs, some form of inexpensive mass storage such as the data cell, a variety of both local and remote graphical display terminals, a microfilm processor, remote data collectors and various dependent peripheral analog and digital computers. Further, devices like remote typewriters and line printers will typically abound in several models. In some cases the computer itself will need to originate calls to remote terminals.
Certain remote terminals can impose stringent real-time response obligations on a multiplex computer system. Examples are remote process control or experiment control and certain types of discontinuous remote high-speed data collection.
Supervisory program modules which attend to bulk input/output devices such as line printers and card readers must be scheduled for execution frequently enough to guarantee the efficient use of these devices. Because the supervisor is multiprogramming (processing in parallel) the programs of perhaps hundreds of users, the problem of allocating such facilities as tapes and removable discs to these user programs is nontrivial.

Input/Output Hardware System Philosophy

A basic goal of the Multics system is continuous service. The principal method in achieving this goal is to include more than one copy of each hardware module and to configure the connecting paths between modules such that no single module is essential for continued system operation.

Figure 1. Skeletal Hardware Configuration

Figure 1 is a skeletal system configuration, and shows just enough modules to illustrate this principle. In this example, there are two central processors (CPU), two memory modules, two general input/output controllers (GIOC), two disc controllers, and two disc units. In each case the number two is illustrative and can be higher. Each CPU and GIOC can access every memory module. The disc controller is twin-tailed and accessible by either GIOC; each disc is reachable from either disc controller. Thus there are multiple paths for data flow between disc and main memory.
Single-tailed input/output devices (connectible to only one controller at a time), illustrated by the line printer in Fig. 1, must be manually switched when necessary by the local computer operator.
Remote terminals such as typewriters may access the system via some switching system such as a regular telephone central office or private branch exchange. A number of lines connect each GIOC to the switching system providing multiple-path availability. GIOC ports intended for different types of remote terminals operating at different transmission rates can be assigned different telephone numbers. The switching of remote terminals is discussed below (Connecting and Switching Remote Terminals).
The need to handle simultaneously input/ output devices having a wide range of speeds, and the need to impose automatically priorities dictated not only by this speed range but also by real-time requirements and by the actual relative importance of different terminals, have motivated the design of a generalized input/output controller (GIOC). The GIOC, conceived for the real-time environment, achieves several functions not highly developed in current large-scale computer input/output subsystems.
A tradeoff between hardware complexity and memory usage is available for all speed ranges of terminal devices, whether they be 10 character-per-second teletypewriters or 400,000 character-per-second mass storage peripherals. A modular organization allows functional building blocks to be assembled and tailored specifically for the terminal complement of any rational system.
The input/output capacity of the system is increased over present computer systems by a hardware priority scheme which considers individually the allowable latency of every event requiring the use of main memory. No event requiring the use of main memory is given any higher priority than it requires for error-free operation.
Corresponding to the hardware priority scheme for memory usage is a hierarchy of program interrupt priorities that can ensure rapid response times for real-time events at the expense of slower response times for non-real-time events.
To facilitate real-time responses to terminal devices, channel commands may be executed without program intervention. By placing commands in a list of channel control words, the commands can be conditionally or unconditionally triggered by the data stream.
All input/output operations are under the direct control of an input/output software system, and hardware memory protection for input/output is not required. Uniform programming is facilitated by the implementation of identical formats and procedures for the control of all terminal devices.

Functional Division

The functional division of the GIOC hardware is illustrated in Fig. 2. The modular functional building blocks are the common control, adapter control, and adapter channels.

Figure 2. Functional organization of the input/output controller.

Two general types of adapters are used--direct and indirect. Direct adapters, for which the active control word for data transfer resides in the adapter hardware rather than in main memory, are employed with high-data-rate devices. Data are transferred directly to or from the designated locations in main memory using the control word resident in the adapter hardware. By transferring up to 12 characters in a single main memory cycle, direct adapters efficiently utilize memory cycles at the expense of adapter complexity.
Indirect adapters, which contain minimum control within themselves, are employed with low and medium-data-rate devices. Control words reside in main memory and must be accessed and updated every time a data transfer occurs. Up to 12 characters of data can be transferred in three main memory cycles.
Adapter channels supply the proper termination to lines connecting the terminal devices to the GIOC. Adapter channels may contain data buffering or simply supply the line interface.
The common control section does not contain any data buffering, but serves mainly to order and control all data transfers. For direct adapters, the common control provides the functions of:
  1. Adapter priority ordering and allocation.
  2. Communicating program command information.
  3. Interfacing to the adapters.
  4. Sequencing and subsystem control.
  5. Diagnostics and error control.In addition to the above, for indirect adapters the common control also provides the functions of:

  6. Word assembly and disassembly.
  7. Parity checking and generation.
  8. Control word updating.
  9. Dynamic control function detection.
  10. Temporary adapter status buffering.
For control of data transfers, the mailbox technique is used. Each adapter channel has a dedicated area, or mailbox, in protected main memory for the residence of control words. Data transfer control words are independent for every adapter channel but command, diagnostic, and status control words are shared by all adapter channels.
Each adapter channel mailbox contains two types of control words: Data Control Words (DCWs) and List Pointer Words (LPWs). DCWs control the data transfer between main memory and adapter channels. Each adapter channel has associated with it an LPW which is a pointer for locating the next DCW to be used for data transfer.
Except for command initiation and termination of unit record peripherals, all information necessary to carry out an input/output operation is uniquely contained within the control words of each adapter channel. In this manner, no adapter channel is dependent upon any other adapter channel in the GIOC for control.

Hardware Priority Scheme

A hardware priority scheme minimizes the effects of low-data-rate devices upon the latency of high-data-rate devices by the establishment of priority for all events which require the use of main memory. Six general classes of events exist:
  1. Status (communication from the hardware to the program).
  2. Commands (communication from the program to the hardware).
  3. Direct adapter data services.
  4. Indirect adapter data services.
  5. List pointer services.
  6. Diagnostic functions.
Each class of events itself contains several levels of hardware priority. The priority levels for one class of events can be intermixed with those of another. For example, seven levels of normal status priority are allowed. These seven levels may be intermixed with the priority levels of the other classes.
Commands are treated in the same way as all other events which require the use of main memory. They must wait until the common control grants priority for their issuance.
Two levels of hardware priority for commands are allowed. To issue commands, the program loads one of the two allocated mailboxes with a pointer to the command list. The program then issues an interrupt to the common control. One command is executed each time this event receives priority, until no further commands remain in the command list.
Indirect data service events are those required to transfer data between main memory and indirect adapter channels. Each data transfer takes three main memory cycles.
Direct data service events are those required to transfer data between main memory and direct adapter channels. Each data transfer takes one main memory cycle.
Whenever a DCW exhausts, a list pointer service is required to obtain another DCW and place the new DCW in the proper mailbox. An LPW contains the address of the next DCW to be used in scatter-gather operations.
Instead of accessing the LPW immediately upon a DCW exhaust, the list pointer service event is given a priority just higher than the data service priority for that adapter channel. To initiate the list pointer service, priority must first be granted for that list pointer service event. In this way, the new DCW is guaranteed to be in the proper mailbox before the next data service for that adapter channel occurs. However, the list pointer service time does not add to the latency of higher priority events. This feature allows low-speed terminal devices to operate using sophisticated scatter-gather and control techniques without adding additional latency to higher priority events. All work to be done on the GIOC is partitioned into events in such a way that no single event requires more than four accesses to main memory. With the exception of direct adapter data services, priority is allocated to a new event at the completion of every current event. To further reduce latency for high-transfer-rate terminal devices, any direct adapter data service can temporarily preempt the priority of any lower priority event and thus gain access for the next main memory cycle. Thus, high priority direct adapter data services do not wait for other events using multiple memory cycles (such as indirect adapter data service) to complete their sequence before gaining access to main memory. Each adapter uses one or more levels of hardware priority. All adapter channels within a single adapter are assigned subpriorities among themselves by the adapter control. A complete look at all levels of hardware priority is taken after the completion of every event, and the event which will receive the next memory access is then determined. This priority determination occurs concurrently with other common control functions. In effect, after every event the priorities of all events requiring further memory accesses are reconsidered, and the allocating of the next event to receive a memory access is granted. Except for direct channel data services, which can temporarily preempt the priority of other events, any event which requires the services of main memory is guaranteed to be recognized in its allocated hardware priority sequence within four main-memory access times used by the common control.

Program Interrupt Priorities

Program interrupt priorities can be dynamically assigned by the supervisor on a per-channel basis. Program interrupts result from status being stored in main memory after an event occurs which requires program action. In addition to the seven priority levels for memory access provided by the hardware, status has seven levels of program interrupt priority. For any given event, when a level of hardware status priority is changed by the software, its corresponding level of program interrupt priority is also automatically changed, guaranteeing the associated change in real-time response for that event.
Four subclasses of status events exist:
  1. Exhaust
  2. Terminate
  3. External signal
  4. Internal signal
Exhaust status indicates the current active control word for an adapter channel cannot be used for further control. This event implies that a new control word must be obtained to continue data transfer.
Terminate status indicates that the current active control word for an adapter channel cannot be used for further control and that, in addition, no further data transfer for that adapter channel is allowed.
The external signal status is the vehicle by which events outside the GIOC can gain recognition by the program. Such events as operator actions on peripherals fall into this subclass.
The internal signal status is the vehicle by which special control events within the GIOC can gain recognition by the program. Such events as the dynamic detection of incoming communication control characters fall into this subclass.
Each adapter channel, through its control words, can independently activate any one of the status levels when one of the four subclasses of status events occurs. For any given adapter channel, the status levels associated with the subclasses of events may be the same or different. At any given time, each adapter channel thus has access to four levels of status response corresponding to the four subclasses of status events.
Under program control, the same status event occurring on different adapter channels can be assigned different levels of hardware priority and correspondingly different levels of program interrupt priority. This allows optimization of the real-time effect of any event upon any other queued events.

Channel Commands

Channel commands can be accepted by an adapter channel at any time, but not all allowable commands have rational meaning when executed without program intervention. Command execution without program intervention can occur only as a result of a data transfer.Commands such as "change from transmit to receive mode" can be preplanned in the data sequence and executed without the need for program cognizance at the time of execution. Other commands, such as "change from the inactive to active mode" only have meaning when initiated by the program.

INPUT/OUTPUT SOFTWARE PHILOSOPHY

The input/output software philosophy must simplify wherever possible the design of a large-scale multiplex computer system and must adequately cope with the general communication and input/output problems discussed earlier.
Add caption

Figure 3. Block diagram of input/output software system.

Modularity

In order to accommodate a dynamically changing device environment and to permit the introduction of new input/output devices without major effort, the input/output software should be highly modular. The device-dependent software for each device should be isolated in a separate, replaceable module. Figure 3 shows a general overall block diagram of the input/output software and its relationship to other software. The message coordinator (MC) and other blocks are discussed below. The MC essentially switches a user's input/output streams to various device interface modules (DIM). A standard DIM will exist for each type of device; for example, there will be a DIM to operate all currently attached Teletype Model 35 typewriters using a standard strategy. This DIM as well as others must be replaceable during system operation. In addition, it must be possible to add a second DIM to operate one or more Model 35's with some special strategy, and to easily associate it with the proper user's streams and the proper communication lines (i.e., the proper Model 35's). This indicates the necessity for a well-defined, standard software interface for DIMs. The same standard interface must apply to the user interface modules (UIM) and the file system interface module (FSIM).
Because the GIOC is a device, all software which knows about standard GIOC behavior is isolated in the controller interface module (CIM) for the GIOC (the GIOC CIM is hereafter called the GIM). Inasmuch as the GIOC can accommodate various adapter control modules, any special behavior inherent in one kind of adapter control should also be isolated. The typewriter adapter control and adapter channels, for example, may have an echoplex feature (retransmit what is being received), which has no connection with the basic GIOC philosophy or with any particular typewriter. Thus a need exists for adapter interface modules (AIM).

Flexible Input/Output Direction

It should not be necessary for a user to decide at the time he writes a program what actual sources and destinations are to be associated with his program input/output streams. The term "stream" is used here to include all input/output transactions, whether they be sequential access or random access in nature. For example, the "title" of a "file" in a PL/I program is the "stream" name to the input/output system.
Prior to execution, a declaration to the UIM establishes a stream-device connection. The absence of such a declaration implies a default connection; a program invoked from a remote typewriter would have that typewriter connected to all input/output streams in the default case. It must be possible to alter this connection during execution by a call to the UIM. Further, it must be possible to multiple connect streams and devices. During debugging, a particular program might direct both bulk-production printout and commentary printout to a remote typewriter. Later the bulk printed output might be directed to a computation center high-speed line printer or a file in the secondary storage file system. At another time, some printout may need to be directed simultaneously to two line printers in two different locations and to a tape file.
It should be understood that the "user program" may be some supervisory system module. Printer destined streams are normally diverted to a file in the file system for later scheduled printing, unless the user really meant to attach a printer to his program. Such diversion is also useful for output on tape, removable disc, etc., to facilitate allocation of such devices.

Description

A user program initiates input/output by calling a standard or special UIM. The call arguments include the stream name. The redirection and multiple-direction of streams and devices require a module which acts as a switchboard; the message coordinator (MC) in Fig. 3 has this purpose. The UIM uses the MC to implement the stream-device connections for a call. If a stream is associated with a file in the File System (FS), a connection is made to the FSIM.
The File System contains (or knows how to retrieve) all retained files; it is described in detail in a companion paper.[4] Files in the File System are essentially formatless. The FSIM can impose a standard file format. The FSIM makes only declarative calls to the File System; it accomplishes the input/output of files implicitly by means of segment addressing.[3-4]
Figure 3 shows a few representative DIMs. The DIMs basically invoke the strategy for handling particular devices. For example, they may convert between the system's standard character set and the device's particular character set. This conversion includes handling of escape conventions necessary to represent characters absent on the device. The Model 35 DIM knows what messages are needed to operate various terminal features. Two standard tape DlMs are shown, because of the need for two distinct tape strategies. One tape DIM handles tapes in standard system format. The second tape DIM permits handling of nonstandard tape formats in a standard way. Both of these tape DIMs call a subsidiary tape DIM which handles common tape problems.
A single level of format interpretation is available from the DIMs and the FSIM. File System files and device data can be interpreted as being formatless or as having arbitrarily long logical records. In the latter case the files and data must contain format information. Any additional format interpretation such as that required by PL/ I can be done by the user or by some standard stream format interpreter (see Fig. 3).
Certain DIMs, such as the disk DIM used exclusively by the File System, do not use the Message Coordinator. Some may not funnel through the GIM; this is illustrated by the drum DIM and separate drum controller CIM in Fig. 3. The File System may also directly call certain DIMs that are normally reached via the message coordinator. For example, disc packs can be used for extending the File System storage.
An input/output software interface language which is independent of the computer, of the input/output controllers, and of the input/output devices themselves should be used for communicating between software modules. The ease of adding, substituting, and replacing modules implies the need for every module to check the validity of each call to it. For example, the GIM must determine whether a request for service from a DIM or AIM is valid--perhaps whether or not the requester has the right to initiate activity on the referenced channel. The interface language must facilitate this validity checking. All address references in the language are relative. An inner module in the GIM will translate to absolute addresses when actual DCWs are formed.
Interrupt Handling. All basic trap or interrupt handling is begun in a supervisor module outside the input/output system.[3] This module determines which module of which process is to be informed about the interrupt. Interrupts originating from the GIOC, for example, are passed for handling to the GIM which knows how to disentangle the associated status information from the GIOC. In turn the GIM passes back to the Tape DIM interrupt and status information relevant to tape handling. Certain interrupts might ultimately be reflected back to a user process.
Random and sequential input/output calls are permitted to be mixed and used for all of a user's input/output streams. Sequential calls include calls for the next record, message, character, etc., and calls for spacing and backspacing. A call for "record fourteen" is a random call. All DIMs and the FSIM shall take some action for every type of call. A call to backspace the card reader may result in an error return or no-operation depending on circumstances. Backspacing a typewriter with reverse line feed might be valid. Random calls to a tape file are permitted, because of the inclusion of logical record numbers within the logical record on the tape file.
There is no intended direct correlation between the type of call and efficient device utilization. The user of files in the file system will not usually know on what physical device the file exists. Even if the user did, the file may be scattered on the device in an unknown way. The multiplex character of the monitor system will overlap rewinds, seeks, etc.
Synchronous and asynchronous input/output are the two basic operating modes for any particular in put/output stream. In the asynchronous mode, the physical input/output transactions are not necessarily synchronized or interlocked with the execution of a program's input/output statements. For example, a user at a typewriter would be allowed to type messages into the system prior to the execution of the read statement which would use them; every execution of a read statement merely plucks the next waiting message out of an input buffer. This example of asynchronous input is analogous to buffered read-ahead schemes which have been used with discs, tapes, etc. An example of asynchronous output is the collecting of output in a core buffer until some physical record size is reached. In the synchronous mode, the physical transaction associated with a program's input/output statement is carried out during the statement's execution; i.e., control is not returned to the program until the actual transaction is completed. For example, a typewriter user would not be allowed to type (the keyboard might be locked) until the read statement was encountered. For a particular stream, the input and output modes are independent; for example, the input might be interlocked and the output not. The modes are declarable both prior to and during execution by calls to the UIM. Appropriate interpretation of these modes appears possible for multiple-connected streams and devices. Establishment of a mode amounts to determining which system module in the chain initiates the return to the user program. Under most circumstances asynchronous in put/output is the most efficient. The synchronous or interlocked input/output is useful when operator or user attention is required, and most important when a user is interacting with an undebugged, strange, or many-branched program. The synchronous mode should be imposed on a remote terminal whenever a stream is not associated with the terminal, i.e., when there is no program to which to give messages.
Statistics. Sufficient statistical collecting ability must be included in the input/output software design to accommodate almost any conceivable charging and facilities-allocation schemes. Modes of operation for taking extensive data relevant to system performance should be possible.

Remote Terminal Characteristics

Remote terminals may be classified as independent or controlled, insofar as the computer system is concerned. A remote small computer which interrupts occasionally for a fast calculation is largely independent. A typical remote typewriter. is completely controlled when connected to the system. The following discussion pertains to controlled terminals generally and is illustrated by reference to remote typewriters. The discussion is not intended to provide a list of all of the desirable remote typewriter characteristics.

Status

It is important that the system always have as complete a knowledge of terminal status as possible. Therefore, all pertinent terminal functions must be accompanied by transmission to the system of appropriate information. For example, line feed, carriage return, ribbon color shift, etc., on a typewriter all must transmit characters to the system. Of course, these same functions must be performable by the system by transmission of suitable codes to the terminal. The Proposed Revised ASCII character set provides 32 control characters.

Terminal Lock

To implement the synchronous input mode, the terminal must be lockable by the system. When a read statement is executed, the typewriter keyboard can be unlocked by the system. Even in the asynchronous input mode the keyboard should not be unlocked until the input/output software and hardware are ready to buffer a message. The inability to lock a terminal is an invitation to unexpected and/or unwanted input. The terminal is typically locked during computer output. Of course, a printed, audible, or preferably visual proceed indication is needed to alert the user that input is possible.
An alternative to a terminal lock on terminals producing their own local copy of the input is to operate them full-duplex and to have the computer system echo or retransmit the input back for display. The lack of local copy becomes an indication that input is not wanted. This scheme is workable provided the proceed indication is available. Long transmission delays due to long distances or due to intervening store-and-forward systems would however render this approach awkward or unusable.
The error-detecting possibilities of the echoback scheme suggest its use even when terminal lock is used. Provision to switch to half-duplex in cases of excessive echo delay is then necessary.

Interrupt

An absolutely essential feature of remote terminal operation is the "interrupt" ability. There must be a key or button whose depression causes instant detachment of the terminal from the current program stream. This interrupt must work even when the terminal is locked. The resulting status of the previously attached program is not discussed here. Normally the terminal is attached to some supervisor command module and is readied for command level input.
Reasons for needing interrupt ability include: (1) the need to stop the attached program which may for example be looping or producing meaningless printout; (2) the desire to attach the typewriter to another stream, possibly belonging to some other program.
Implementation of this interrupt feature requires either full-duplex operation of both terminal and computer, or half-duplex operation with some sort of an auxiliary, possibly narrowband independent channel. The latter is effectively provided by the teletype line-break technique of putting a "space" on the line whose duration is long enough for unique interpretation. The terminal lock must not lock the interrupt button.

Identification

All terminals must be able to identify themselves uniquely to the system. The teletype automatic answer-back scheme is a good example of this ability, because the answer-back message can be long enough not only to provide unique identification but also to independently indicate possible special terminal features.Although user identification rather than terminal identification should normally be used to control access to the computer and to files in the File System,4 positive terminal identification permits default user identification and can indicate that the terminal is in fact a type known to the system.

Connecting and Switching Remote Terminals

As suggested in Fig. 1, remote terminals can access a computer system via a telephone central office or private branch exchange (PBX). The basic reasons why such automatic switching is advisable in a large-scale multiplex computer system involve its general flexibility and lower cost. This is especially true if continuous system availability is important. The removal from service for repair or preventative maintenance of one of a system's GIOCs, for instance, requires expensive duplication of computer ports to guarantee access to private lines.
Complete automatic switching provides:
  1. User-controlled access to more than one computer. The Bell Telephone Laboratories, for instance, will have four geographically separated, large multiplex computer systems by 1967.
  2. User-controlled or switching-system-controlled avoidance of unusable computer ports.
  3. Static and dynamic load sharing of remote users with multiple computers.
  4. Greater flexibility in planning.
  5. Concentration of low-usage terminals.
  6. Automatic Direct Distance Dialing access and possible use of existing tie lines between PBXs.
  7. Easier terminal maintenance, because of the availability of test centers via the switched network.
  8. Terminal-to-terminal communication.
  9. Ability to speedily assign, connect, move, reassign, etc., terminals.
An interesting problem can arise while switching remote computer terminals through a telephone switching system. Existing telephone switching plant is engineered to handle the traffic of talkers. A crucial parameter of talker traffic statistics is the product of the average circuit holding time and the average calling rate during the "busy" hour; this quantity is typically in the range of 3-6 call minutes. Thus an adequate number of talking paths through the switching system may be from 5-10 percent of the number of subscribers. A study made of the holding times of Project MAC users revealed an average holding time of about 1 hour; 20 percent held less than 5 minutes, 50 percent less than 30 minutes, and 80 percent less than 100 minutes.
It may therefore be difficult to add any sizable number of remote typewriters to an existing switching system without impairing telephone service, unless the terminals are to be used for only short holding time inquiries. It is possible to modify existing switching facilities or engineer new facilities at reasonable cost. This, however, can be time-consuming, and planners of remote computing systems should alert telephone companies as soon as possible.

Transmission Status

Each communication-oriented adapter channel on the GIOC can, in addition to receiving and transmitting data, sense a number of local external conditions. These sense lines will be used typically to read status information from standard telephone data sets. The system can then be fully aware of when the ringing signal is present, when data set carrier is present, when data can be sent, etc. These adapter channels also provide control outputs which can operate data set functions, such as causing a hangup.

Hot folder input devices




When you configure a hot folder, you determine what types of jobs it should handle. Then, you have to make sure that jobs are submitted to the correct hot folder so they are processed correctly. Otherwise, print jobs can encounter errors before they even start to process through a job type.




This figure shows how a hot folder input device processes jobs. The input device acts on jobs based on the value of the batching method, and passes the job to the Submit step.

Input/output



In computing, input/output, or I/O, refers to the communication between an information processing system (such as a computer), and the outside world possibly a human, or another information processing system. Inputs are the signals or data received by the system, and outputs are the signals or data sent from it. The term can also be used as part of an action; to "perform I/O" is to perform an input or output operation. I/O devices are used by a person (or other system) to communicate with a computer. For instance, a keyboard or a mouse may be an input device for a computer, while monitors and printers are considered output devices for a computer. Devices for communication between computers, such as modems and network cards, typically serve for both input and output.
Note that the designation of a device as either input or output depends on the perspective. Mouse and keyboards take as input physical movement that the human user outputs and convert it into signals that a computer can understand. The output from these devices is input for the computer. Similarly, printers and monitors take as input signals that a computer outputs. They then convert these signals into representations that human users can see or read. For a human user the process of reading or seeing these representations is receiving input. These interactions between computers and humans is studied in a field called human–computer interaction.
In computer architecture, the combination of the CPU and main memory (i.e. memory that the CPU can read and write to directly, with individual instructions) is considered the brain of a computer, and from that point of view any transfer of information from or to that combination, for example to or from a disk drive, is considered I/O. The CPU and its supporting circuitry provide memory-mapped I/O that is used in low-level computer programming in the implementation of device drivers. An I/O algorithm is one designed to exploit locality and perform efficiently when data reside on secondary storage, such as a disk drive.
Interface
I/O Interface is required whenever the I/O device is driven by the processor. The interface must have necessary logic to interpret the device address generated by the processor. Handshaking should be implemented by the interface using appropriate commands like (BUSY, READY,WAIT), and the processor can communicate with I/O device through the interface. If different data formats are being exchanged, the interface must be able to convert serial data to parallel form and vice-versa. There must be provision for generating interrupts and the corresponding type numbers for further processing by the processor if required
A computer that uses memory-mapped I/O accesses hardware by reading and writing to specific memory locations, using the same assembler language instructions that computer would normally use to access memory.
Higher-level implementation
Higher-level operating system and programming facilities employ separate, more abstract I/O concepts and primitives. For example, most operating systems provide application programs with the concept of files. The C and C++ programming languages, and operating systems in the UNIX family, traditionally abstract files and devices as streams, which can be read or written, or sometimes both. The C standard library provides functions for manipulating streams for input and output.
In the context of the ALGOL 68 programming language, the input and output facilities are collectively referred to as transput. The ALGOL 68 transput library recognizes the following standard files/devices: stand in, stand out, stand errors and stand back.
An alternative to special primitive functions is the I/O monad, which permits programs to just describe I/O, and the actions are carried out outside the program. This is notable because the I/O functions would introduce side-effects to any programming language, but now purely functional programming is practical.
Addressing mode
There are many ways through which data can be read or stored in the memory. Each method is an addressing mode, and has its own advantages and limitations.
There are many type of addressing modes such as direct addressing, indirect addressing, immediate addressing, index addressing, based addressing, based-index addressing, implied addressing, etc.
Direct address
In this type of address of the data is a part of the instructions itself. When the processor decodes the instruction, it gets the memory address from where it can be read/store the required information.
Mov Reg. [Addr]
Here the Addr operand points to a memory location which holds the data and copies it into the specified Register.
Indirect address
Here the address can be stored in a register. The instructions will have the register which has the address. So to fetch the data, the instruction must be decoded appropriate register selected. The contents of the register will be treated as the address using this address appropriate memory location is selected and data is read/written.
Port-mapped I/O
Port-mapped I/O usually requires the use of instructions which are specifically designed to perform I/O operations.